BRENO MANCINI | Game designer and Unreal Engine Programmer
A DECK BUILDING ROGUELITE
As the Lead Gameplay Programmer and Game Designer for MONOTONIA, my main goal was to enhance the gameplay loop by not only improving game feel and features but also introducing a crucial design layer that blends roguelite mechanics with deck-building elements. I was responsible for the entire deck-building system, including card creation, effects, and the implementation of roguelite systems to enrich the overall experience. Available on Steam
Demo available on Steam!